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Armor

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Armor protects you from damage. Pretty nifty, don't you say?

List[edit | edit source]

Order Photo Name Available: Campaign Point cost Vs. Kinetic Vs. Fire Vs. Explosions Vs. Energy Modifiers Weight
1 Old Used Leather Armor Yes 25 10% 5% 5% 0% 1.5
2 Leather Armor Yes 100 15% 10% 10% 0% 2.5
3 Reinforced Leather Armor Yes 250 20% 15% 5% 5% 3.5
4 Extra-Quiet Leather Armor Yes 1000 20% 15% 10% 5% Quiet=Stealth? 5.0
5 Run-down Assault Vest Yes 150 15% 10% 10% 5% Movement Speed: -5% 10.0
6 Assault Vest Yes 250 20% 10% 10% 5% Movement Speed: -5% 5.0
7 Reinforced Assault Vest Yes 500 25% 15% 15% 5% Movement Speed: -5% 10.0
8 Children's Assault Vest Yes 250 30% 10% 10% 5% 5.0
9 Dog Armor No 1000 30% 15% 25% 10% DOGS ONLY!

Movement Speed: -10%

5.0
10 slightly loose regenerating suit Yes 750 15% 10% 5% 0% Regeneration: +20% 10.0
11 Regenerating Suit Yes 1000 15% 10% 5% 0% Regeneration: +40% 5.0
12 Reinforced Regenerating Suit Yes 1300 20% 10% 5% 10% Regeneration: +40% 10.0
13 Heavily dented steel armor Yes 1000 15% 20% 10% 20% Movement Speed: -15% 10.0
14 Steel armor Yes 1500 30% 20% 20% 20% Movement Speed: -15% 15.0
15 Reinforced steel armor Yes 2000 35% 30% 20% 20% Movement Speed: -15% 15.0
16 Cracked carbometallic armor Yes 1700 35% 30% 30% 20% Movement Speed: -30% 25.0
17 Carbometallic armor Yes 2500 45% 30% 30% 40% Movement Speed: -30%

Enemy Detection: +20%

25.0
18 Ergonomic carbometallic armor Yes 3500 50% 30% 40% 40% Enemy Detection: +20% 25.0
Perforated Heavy Exosuit Yes 2500 40% 40% 30% 10% Movement Speed: -30%

Regeneration: +30%??

Carry Capacity: +50 kg

45.0
19 Heavy Exosuit Yes 2800 50% 40% 30% 10% Movement Speed: -30%

Regeneration: +30%

Carry Capacity: +70 kg

45.0
20 Ultimate Heavy Exosuit Yes 5000 60 45 35 15 Regeneration: +30%

Carry Capacity: +70 kg

30.0